![]() ![]() (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.Added a note explaining that some of BD-1’s abilities are not available while in combat.Īdditionally, here are a few known issues we’re currently investigating and working on for future patches.Fixed a collision bug where players can get stuck inside a Meditation Chamber.Fixed a severe animation issue that would break a late game narrative sequence.Fixed a bug where Rayvis would become unbeatable.Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.Fixed lightsaber marks not displaying correctly in some scenarios.Audio fix for a narrative moment where music was behaving incorrectly.Fixed an issue where one of the vents did not properly activate in Stone Spires.Fixed a streaming issue that causes some streaming scenarios to end on a black screen.( PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.(PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.(PC only) Performance improvements for some VFX.(PC only) Updated streaming budgets that will help alleviate traversal hitching.(PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.Here are the fixes you can expect with this patch: Keep an eye for the latest updates via the Twitter account. PC: Patch expected to deploy as soon as possible this week.PlayStation 5 and Xbox Series X | S: Patch expected to deploy Tuesday, May 9.Even when pairing an AMD Ryzen 9 5900X CPU with an RTX 4090 and 32 gigabytes of RAM (the amount recommended on most new titles), the game struggled to run smoothly while GPU utilization mostly oscillated between 35 and 60 percent. The reviewers explain that they even applied a "day-zero" patch that was supposed to iron out most of the glaring issues, but performance remained largely the same. German publication GameStar tested Star Wars Jedi: Survivor using a GeForce RTX 3080 and even an RTX 4090 but saw frame rates dropping below the 20 fps mark with either card.Īlso read: Shader Compilation and Why It Causes Stuttering, Explained Specifically, it looks like the new game suffers from poor optimization, which is a common theme with almost all games released on PC in recent years. While many are praising the story and characters as well as the improvements to core gameplay compared to Jedi: Fallen Order, the game is unfortunately plagued by serious technical issues that ruin an otherwise promising AAA title. Reviews are already out for the much-anticipated Star Wars Jedi: Survivor ahead of its April 28 release date. Why it matters: In the words of one reviewer, Star Wars Jedi: Survivor "takes what Fallen Order achieved and wall-runs with it, then double-jumps and air-dashes straight into an epic lightsaber battle." That is only if you ignore the technical issues that are present in the new title even after Respawn delayed the release to "achieve the level of polish our fans deserve."
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